MOVEMENT The following instructions show you how to control Zorro with the use of the keyboard. If you wish to use the joystick, read the "Joystick" section instead. > To make Zorro walk press the appropriate left or right arrow key. > Zorro can Run by holding down the desired left or right arrow key. > To take a small step press the left or right arrow key one time. > Zorro can jump up by pressing the up arrow key one time. > To make Zorro climb down from a ledge or plank, press the down arrow key. > Zorro can crouch down to avoid obstacles flying at him by holding down the down arrow key. Make sure you are not near a ledge or you will climb down to the lower level. > To make Zorro leap from a standstill press ENTER. > Zorro can make a leaping jump, just press ENTER while running. Note: If Zorro is not aligned properly to jump up, try pressing the up arrow key twice from a standstill. This will move him forward just enough to grab something on the second jump try. FIGHTS In order for Zorro to attack or defend himself, he must have a sword in his hand. However he cannot accomplish all of his tasks with his sword out. > To pull out and use the Whip press CONTROL. > To unsheath Zorro's Sword press ALT. > To sheath Zorro's Sword press the down arrow key. > To Attack with the sword press ALT. > To defend or block an opponent's attack, press the up arrow key. > To turn around with the sword press ENTER. Zorro may jump down with the sword out by pressing the down arrow key. But he will not have it ready when he lands. OPTIONS AND SPECIAL KEYS F1 - Onscreen Help Menu F2 - Save the current game F3 - Load a saved game S - Turn sound on/off K - Select Keyboard Controls J - Select Joystick Controls and Recalibrate Joystick ESC- Quit Game to DOS M - Change Music V - Turn Music and Sound on/off JOYSTICK PLAY The following commands are for Joystick users. Remember that Zorro cannot run or jump while his sword is out. Left button will unsheath the sword. Right button will Leap and Leap while running. Push up to Jump up. Push up while sword is out to Defend or Block. Push down to crouch down or climb down. Push down with the sword out to sheath the sword. Slightly push left or right to walk in that direction. Hold left or right to run in that direction. Hold left or right with sword out to attack in that direction. In order to block or parry an opponent's attack, you must defend just as your opponent is striking. In order to leap across large pits, you must time your jump perfectly with the edge of the pit or Zorro will plummet. ** DON'T READ ANY FURTHER UNLESS YOU WANT CLUES FOR EACH LEVEL. ** (MINES #1) Zorro starts this level on the upper left hand portion of the TOTAL map. Only one portion of the total map is displayed on the screen at any given time; usually about 50 screens equal an entire level. Maps are basically divided in to an 8x8 area. (8 screens across & 8 screens down.) The Exit is in the lower right hand corner of the entire map. (MINES #2) Zorro starts this level in the lower left corner and the Exit is in the upper right hand corner. (DESERT #1 & DESERT #2) No hints needed, simply avoid spears and vultures. (FORT #1) Zorro starts this level basically in the middle of the map on the bottom level. The exit is at the top of the map. Canons will shoot Zorro when he walks on certain planks. "Leaps of Faith" are common here, as well as throughout many of the other levels. Not all planks that are shot at by canons mean that it is the wrong way to go; Sometimes you just have to jump off the plank before you get shot. (FORT #2) Zorro starts this level on the top floor in the middle of the level. Move Zorro to the furthest point on the left side. Then go down as far as Zorro can go. Then to the right as far as Zorro can go. The exit is on the bottom level in the middle, but the only way to get to it is from the right side. (TUNNELS) Zorro starts in the upper right hand corner of this level, and the Exit is in the upper left hand corner of the map; Zorro must go all the way down and then as far to the left as possible, and then finally upwards as far as he can go. Beware of exploding bombs triggered by pressure plates. To get to the exit, you must flip the flipper in front of the exit so that you can get a running start and jump from it to the exit. (JUNGLE) Zorro starts this level in the bottom right and the Exit is in the top left. Beware of Man-Eating plants. The only way to get by them is to run and jump past their vines. The Path to follow here is to go up the right side of the map and then straight across the top to the exit on the left.